-- GENERATED SPELL FOR [Bloodscalp Axe Thrower] --


function spell0_694(pUnit, Event) --@Enrage,Self--
pUnit:FullCastSpellOnTarget(8599,pUnit)
pUnit:RegisterEvent('Sorts_694', 633, 1)
end

function spell1_694(pUnit, Event) --@Throw,n/a--
pUnit:FullCastSpellOnTarget(10277,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_694', 500, 1)
end

function Sorts_694(pUnit, Event)
local choix_sorts_694 = math.random(0, 1)
if choix_sorts_694 == 0 then
pUnit:RegisterEvent('spell0_694', 1, 1)
end
if choix_sorts_694 == 1 then
pUnit:RegisterEvent('spell1_694', 1, 1)
end
end

function mob694_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_694', math.random(1500, 3000), 1)
end

function mob694_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob694_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob694_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(694, 1, 'mob694_Action')
RegisterUnitEvent(694, 2, 'mob694_Leave')
RegisterUnitEvent(694, 3, 'mob694_Kill')
RegisterUnitEvent(694, 4, 'mob694_Die')
